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Answer the Call – Is Star Citizen’s Time to Kill Too High?

by MOEPP



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43 comments

@marine1732 2023.12.17 - 9:48 pm

I think we different magazine sizes that should affect reload time.

@gruller65offroad96 2023.12.17 - 9:51 pm

Force reactions are good for fps ON CERTAIN WEAPONS

@bamcorpgaming5954 2023.12.17 - 10:07 pm

For ships. No. For people. Also no. This is a massive space sim/rpg where it takes tons of time to prepare and travel and do things. This is not cod where if you die you lose basically nothing and you're not out a bunch of time and energy. Give folks time to react, and if the fps junkies don't like it there's other games that do what you want.

@lordfraybin 2023.12.17 - 10:16 pm

Heavy Armor SHOULD protect from 1 shot sniper kills.

Else why wear it?

@deathsmessenger 2023.12.17 - 10:19 pm

The whole balance issue is a side effect of systems that don't work well together. You cant have your cake and enjoy it.

@doomslayerforever2858 2023.12.17 - 10:56 pm

Yes

@doomslayerforever2858 2023.12.17 - 10:57 pm

High power rifle = 1 shot

@RegisBladeStudios 2023.12.17 - 11:07 pm

Armor needs durability. they should absorb damage based on their current durability and repair would be a good money sink.

@GeneOh 2023.12.17 - 11:08 pm

Please, no rare item bullshit!

@oreginalvideos 2023.12.17 - 11:11 pm

no, its not high enough

@Muckylittleme 2023.12.17 - 11:24 pm

TTK is way too high.
It totally undermines mid and long range weapon play and creates scenarios where there is only one tactic rush and spray as many bullets at target as possible.
People forget that we will have fps scanning and shields and that squad gameplay and strategy count for more with a lower TTK not higher.
The noobs on the forums saying the opposite have only ever played twitch shooters and been owned, they have never played squad games like Post Scriptum where you need to play with caution have strategy and employ battlefield tactics to survive, not become a bullet sponge.
Also it massively disadvantages out numbered players, especially single players because with low TTK you could drop 2 or 3 enemies with proper tactics and skill but with high TTK you will be killed every time no matter what because they will just rush you and spray bullets in your face as you reload after emptying a clip in the first guy.

The fact CIG arbitrarily hiked HP because they think longer TTK is "fairer" (Imagine fair being a factor in FPS combat outside of stopping hackers) proves the people involved are clueless on what makes good MMO FPS gunplay.
All they are doing undermining the whole point of strategy and tactics and choosing the right loadout and the point of different types of weapons just so players don't cry that they didn't get the chance to fire their boom-stick before dying anyway.
And that's a point in itself because the whole point of lethal combat is to kill an so players are going to die anyway, it will just be terrible gameplay and take longer instead.

This takes us to the whole DOaS concept and whether CIG want it or not, because it seems they have been backtracking to suit console arcade players ever since.
Either there is mortal danger or there is not. Either death matters or it doesn't.
If it matters so much then they will have to make TTK so high so that is near impossible to die, you see how ridiculously backward and fuzzy their thinking is?
But if you don't want to destroy combat completely then you will need to make death less important, but you can't have both.

@sjoervanderploeg4340 2023.12.17 - 11:32 pm

30000 just means your client disconnected from the server.

@CitizenScott 2023.12.17 - 11:34 pm

No.

@Dracounguis 2023.12.17 - 11:40 pm

I think higher TTK is good. Especially since there are no markers anywhere. No ground radar etc. Many times the 1st clue that someone else is there is that you just got shot in the head. This should be a game where you have some chance to fight back.

@Excalabur50 2023.12.17 - 11:41 pm

Even trying to kill in bunker missions ATM is all over the place in 3.22 it takes two headshots with the arrowhead against medium armour! It takes ten rounds from an FS9 headshotting an NPC in medium armour, it takes 5-10 headshots with the arrowhead against the bosses depending and almost a full 75 from the FS9 if you're shooting center mass, IMHO it's stupid dropping the ammo counts from the LMG's as they're supposed to have lots of ammo as they're an area denial weapon/suppression weapon, also when you're doing the destroy drugs run you need a shit ton of ammo, so now that's more of a PITA, also the Scalpel should just one shot headshot no matter what armour you're wearing as it fires two projectiles at once, yeah they've got a lot of work to do.

@CitizenScott 2023.12.17 - 11:43 pm

Yes.

@sjoervanderploeg4340 2023.12.17 - 11:45 pm

@12:27 if you are playing against? Wait what, what is this complete disconnect? If you are a new player, you are not playing against anyone… you are being mowed down and probably did not not even know they were in a fight YOU started.

You mow down people at the supermarket as well?

@Marlax-101 2023.12.17 - 11:46 pm

if they needed to just make the sniper shot to heavy armor break the helmet so you would loose your scanning abilities, maybe mest up vision or loss of air. pritty much would put you out of the fight but not dead.
balance would need to be pushed before the titan suits come in.

@DocBlacker 2023.12.18 - 12:01 am

NPCs are way harder to kill as we are so little bit of balance would be good. Also when ever you need co-host I recommend Astro_Mani guy is full time content creator.

@savage1764 2023.12.18 - 12:11 am

Armor class should line up with weapon class. Light armor should offer good protection against pistols, medium armor should have good protection from smgs and shot guns. Heavy armor would offer protection from rifles. Anti personal weapons should kill everything. A rare set of heavy armor should be lighter than common sets of the same class and rare light armor should offer better protection than common sets of the same class. Rare medium armor should offer lighter weight or better protection but at a lesser percentage than light or heavy.

@reginadea2821 2023.12.18 - 12:52 am

I could be fine with snipers like the AO3 needing more than one shot to the head, while the P6-LR needing only one shot. But I don't think that's a TTK issue, just a weapon damage issue. As for the TTK itself, contrary to what has been said in opposition to it, a higher TTK does not remove skill from the game, it just moves it into something else. Games with higher TTK aren't just about spraying with the biggest gun you have. Halo has one of the highest TTK in shooters, and competitive play in those games are about knowing when to push, when to close into melee range, and when to retreat and regroup. If anything, having a lower TTK does remove some tactics from the game. Yes, it is important to know how to sneak around, lie in ambush, or get the drop on someone, but blunders can be compensated for in part by being better at twitch shooting.

@fffx2 2023.12.18 - 12:58 am

Raise it higher

@trexmtb4381 2023.12.18 - 1:07 am

5:30 If you're knocked down and have a handgun, you should be able to shoot with it, and be dragged or recovered with limited movements to aim and shoot until you recover if you get hit in the head with heavy armor or have a concussion.

@SgtTeddybear66 2023.12.18 - 1:26 am

Right now it's way too high. Between what we have now and what we had before is a perfect middle ground. Makes people a bit more tanky, but not as tanky as they are now.

@Marlax-101 2023.12.18 - 1:28 am

balistics vs lasers make balistics apply knock back on enemies. affecting their aim and ability to move. possibly bullet bouncing effects so in close quarters ship fights they have more utility.

@Marlax-101 2023.12.18 - 1:37 am

or balistics can have access to armor piercing rounds but has more wear and limited ammo ability vs lasers having more ammo but less effect vs armor.

@thomasinlondon2849 2023.12.18 - 1:54 am

Like Croncy can’t use data on his phone lol.

@thomasinlondon2849 2023.12.18 - 1:57 am

Variation is key. A good headshot should even be able to de-helmet players sometimes.

@Diogenes76 2023.12.18 - 3:29 am

DOASM is a bad idea and will not survive development.

@xm153088 2023.12.18 - 3:52 am

Wanna slide…..go play COD. Can you imagine sliding in real life and being combat effective? No. Now do it in any armor….not at all realistic.

@paratrooperz1 2023.12.18 - 4:20 am

we dont know how time to kill works yet as it bay go through a full rework again. i feel like head shots should be elimination not downed. if your wearing heavy helmet i think you shouldnt be killed but you should be knocked out for 20-30 seconds because you will will still get blunt force trauma from the suit recoiling into your skull. i think grenades should not be used in close quarters combat. real life explosions can kill with concussion as i had a time a friend tossed a grenade into a bunker and hid on other side of wall the people struck by the grenade survived for a few minutes but my friends heart stopped and he was safe from the debris. an explosion has an effective range in a circumference but if you limit an explosion with walls that effective range will be amplified if there are limiting barriers… railguns and launchers should not be in a foot fight!!!

as for ships the bigger it is the more resilient it should be from smaller fire and make a longer fight or immunity.

@Mace1000S 2023.12.18 - 4:41 am

Where’s the hairball? Is he sick or did he die? I will miss that guy.

@silus73 2023.12.18 - 5:05 am

Head shot to heavy is fine. However, it should be impossible to put any scope under 8x on a sniper. Medium – Heavy should take 2 and 3 body shots, respectively, to down you. Lastly heavy should be knocked back when hit with heavy weapons, like heavy shotgun, lmg, and scalpel.

@mo2gotchas419 2023.12.18 - 5:16 am

Ttk needs to be high. Fast ttk games are based on servers close to users matchmaking or even peer to peer. can't cheat physics and SC has mmo qualities and shards may have folks from all over. Snipers should not 1 tap heavy or even medium. Pretty lame camping at range and fast ttk is even worse.

@AntiLibdelusions 2023.12.18 - 6:10 am

has nothing to do with the TTK… has everything to do with lag and desynch.

@Goathill 2023.12.18 - 6:15 am

IMO TTK is too high, I like the idea of armor durability, P6 should be 1 headshot even on heavy armor, all heavy weapons should do more damage.

@lukeperman7964 2023.12.18 - 6:28 am

I like the TTK changes. If you are wearing a heavy helmet and getting the extra protection (and weight penalty) from that, then it should take longer to kill than someone in light armour. I also happened to be wearing heavy armour the other day when two players accidentally mistook me for an NPC so I was super glad for the extra protection so I could get away (although they still downed me before realising their error 😂)

@alexanderd964 2023.12.18 - 6:59 am

Yea, its too high, feels more like quake 3 than space tactical simulator. I would like it to be lower.

@geronimo5537 2023.12.18 - 7:15 am

When it comes to heavy armor and 1 shot snipers. I think it makes sense for the sniper headshot to result in a downed knocked out state. Not enough for a kill like CIG is wanting. But still significant enough to matter and yield skill. Where this would also encourage people to work as teams to pick each other up for their second chance. I think this would be a good middle ground for what everyone is wanting. I wouldnt mind seeing this as a feature for say shotguns at close range for users wearing light or medium armor either.

Also I agree, with Lucky, bullets should have their damage increased and the fire rate should go down in fairness to maintain the same TTK. Everything feels like a mag dump damage sponge currently. Especially the new LH86 pistol. Which is more trash than it was originally in semi fire only.

@JagHiroshi 2023.12.18 - 7:33 am

TTK should be super high so everyone is safe. At the end of every gaming session, we all get a medal and a lollipop.

@SpaceBound-1 2023.12.18 - 7:38 am

TTK too high because a lot of bullet hits are only seen on client side.

@friggenbozo4495 2023.12.18 - 7:39 am

Today I was heckled….killed 3 times…threatened…shamed….ignored…screamed at…laughed at…and finally complained against. wow…….what a day on STAR CITIZEN. lol what a day jeeeeesh

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