The Hosts –
Croncy:
Youtube: @Croncy
Twitch: https://www.twitch.tv/Croncy
Twitter: https://www.twitter.com/Croncy1
SaltEMike:
Youtube: @SaltEMike
Twitch: https://Twitch.tv/SaltEMike
Twitter: https://Twitter.com/SaltEMike
0:00 Intro
2:00 Last episode recap
3:30 EVOCATI 3.24
13:55 Commodities Trading w/ Freight Elevators
35:40 Personal Cargo Concerns
46:00 Mikes Evocati Story
50:25 Persistent Hangers and Other Tidbits
54:20 Arena Commander and New Scopes
57:00 SCL (5 minutes lmao)
1:09:50 Spacemonkeybuisness- SCL, Cargo, Furniture, Trolley,
1:19:09 Lightsmith – Freight elevator, Locking down furniture, Pyro
1:28:50 5_Stripe_Gunner – Mission Rewards, Cargo Sizes, Personal Cargo
1:40:45 Hudson Hawk – Cargo Loading
1:56:00 Moldan – Hauling missions, Settlements and cargo
2:11:10 Outro, Thanks for Watching and Please Subscribe!
#StarCitizen #SaltEMike #Croncy
27 comments
5 hrs is realistic this isn’t cargo citizen
Totally agree with the inventory. Its not a step forward. Its a step back.
Great show guys 👏 👏 👏 👏
So what I am hearing is we can finally have player markets!! Set up shop in your hangar and invite buyers to your party to sell your wares!! I hope we can finally exchange cargo too!
I think even unlawful players deserve to have a safe place to display their trophies and gear up.
Its just that safety would come at the price of gaining sufficient rep with the gang that controls the station you live at in pyro.
Otherwise, without the rep, and the gang vouching for you, youre nobody my guy, a pirates life for me.
As for cargo movement, id think there should be incentive to use larger boxes for faster loading of larger amounts of cargo.
I also think the differentiation of tractor beam capabilities would help too.
I.e. a pyro tractor would only move 1, 2, and 4 scu boxes, a maxlift can move everything.
That would also justify higher autoloading costs while preserving lower loading times for larger boxes. "Requires more/better equipment for larger boxes"
It wouldnt take longer to load larger boxes, it would just cost more.
As for ships being unreasonably difficult or cunbersome to load, i think people forget the C2 isnt specifically designed to be a bulk lifter, it was originally billed as a vehicle and ship transport, that also can do cargo.
Whereas the Hull-A and RAFT are specifically cargo lifters. Thus are very easy to load or unload with exterior bays designed for quick attach/detach mechanics.
Im concerned though, that commodities could be purchased to work with the raft regardless of size. The clamps are clearly built for 32scu boxes only, what if you have a contract with smaller boxes? Is the raft then incapable of completing it? Or can 16scu of commodity be loaded into a 32scu box?
For cargo times and speed, there should be a mix of SCU and box size when calculating prices and time to load, just like how it works IRL
40:00 If the personal inventory kiosk let you set what armor is in an armor rack and guns in gun racks and items in "external storage" on ships, it would be a good feature.
About the mission and reward, there has to be some corrolation between the cargo value and reward. What is stopping me form selling it off by myself or via a befriend pirate?
Maybe you should be able to infest your own money in a cargo mission, for a better reward.
Also curious if they calculated the 30s per scu in the reward 60s per scu if you also have to unload.
Make our suit lockers in our ships useful…I would like to see the ability to go to vehicle manager and be able to save a specific armor set of my choice ( maybe even a store bought set even ) to be in the suit locker of my choice of my said ship and would be there when i claim the ship again. this would solve the so called time sync problem we are having an issue with. Upvote my suggestion in spectrum if you agree.
To your point on ship prices closer to the end of the video, with myself primarily just doing trading, and not efficiently at that, I reached a type 9 heavy in elite dangerous in maybe 60 hours, probably a bit less. With the kind of rates they're talking about, you would be reaching mid to low tier cargo ships at that point here, which seems to be pretty slow imo.
The drawers is just a treasure chest or storage chest from every mmo ever with extra steps.
I actually like Croncys idea of having them in a standard storage container and bring it up from your freight elevator. That is physicalized inventory and its stored realistically and the stations cargo storage area instead of a magical item delivery drawer…
Mike you literally read my mind when you said Don't be stupid realize what's fun rather than trying to make it realistic and then scale it back. Some things I get it but if you do that for everything then you are literally wasting developer time and drawing out the time it takes to complete the game. For no reason! Fine we interact with the bank and it opens our old inventory. No need for more steps. Stop wasting everyone including their own developers time! 100%
Light enhancement and night vision are the same thing. All night vision systems amplify ambient light.
If the crimestat mentioned at around 34:40 works the same way the other armistice crimestats do (bumping a vehicle too aggressively with another vehicle gives you a violation and a 20k fine), then they stack up. Add enough of those, and your CS goes up to 3. I bumped an abandoned Vulture off a landing pad with an Ursa once, and I got a CS 3 for my trouble. My log listed about a dozen 20k fines for CS 2. I'm guessing stealing one box would barely be noticeable for the CS thing, but if you nicked someone's entire cargo load, they'd add up quickly.
And before you ask how I didn't notice the violations piling up – I was happily bumping that Vulture off the pad in third person.
48:42 Mike sounding like a true American… 😝
1:26:56 I'm not sure of the origin of this idea, but it was not me, unfortunately. I firmly believe that "Personal Hangars" should not open to space/atmosphere. They should load into/from instanced hangars. So, you would need to call ATC, land in an instanced hangar, and then call a different ATC, or perhaps a warehouse controller, the hanagar floor would drop out of the instanced hangar and into the personal one. That would solve the issue of dive-bombing into an instanced hangar. This is essentially how things work in Elite Dangerous, minus the personal hangar part…
A trade console in your hangar seems like a perfect reputation/purchasable improvement upgrade option.
Just gonna put this out there: I too initially thought the 4250uec reward was low…but then I actually thought about it.
Averaging values here; 90 SCU Titanium nets you around 140uec (buy for 360, sell for 500).
That comes out to 12,500uec profit if you bought and sold the Titanium yourself, which also means putting up 32,000uec of your own money on the line for that trade.
Now, the mission pays 4250uec…that’s around 33% of the max profit from that trade!
Looking at it like that…doesn’t seem like too bad of a deal.
The Item Banks are very missinterpreted. Physicalized stuff means it shouldn't be any inventory at all. The actual item banks is where stuff is placed from shops locally. It's a mailbox where you can shove and take out your items but the best place for those are in our personal hangars now and in our personal habitat someday.
Saying that simple mission will be combat free is stupid. The pvp players and griefers will jump on the people doing these.
@yous2244 I understand that, i'm simply saying that if you choose for AI to load your ship then you should be penalized with IRL times. the point of the cargo change is to add a sense of reality when loading a ship. If you want to skip that, cool. Do you want the game to be more realistic or do you not? We all know loading cargo with the tools at our disposal will take way less time then trying to skip what the developers are trying to offer us. Think of it as a balance that keeps everyone happy. How fast can you move a heavy box from point A to B while you get paid by the hour?? Ying Yang my guy!
Add a kiosk in your hangar for you to be able to sell to TDD but you get X % less than actually manually going to TDD ( 20% give or take ).
Cargo movement should be per box, not per SCU. That would make more sense. If you're using tractor beams, the effort and speed are irrelevant to size.
I would totally do a boring ass cargo mission whilst drinking a beer zoned out while waiting for some friends to get online to do something else.
All mission types need to be toned down (including combat). The trick will be to pay the solo hauler enough money to incentivize hiring escorts (mult-player). If combat missions continue to pay high rewards what is their incentive to take a escort mission.
Would a trolly with cargo boxes on it during an FPS mission be able to function as a mobile barricade? Movable hard cover?
I can MOVE a 32 SCU box as Quick as I can move a 2SCU box..logical
I'm going to ride my freight elevator into my inventory and get inside the game like Jeff Bridges in Tron.