Home » Anime » 2023冬Anime » Answer the Call Podcast – Star Citizen Jump Points and New UI, Plus STILL NO WAVE 1

Answer the Call Podcast – Star Citizen Jump Points and New UI, Plus STILL NO WAVE 1

by MOEPP



The Hosts –

Croncy:
Youtube: @Croncy
Twitch: https://www.twitch.tv/Croncy
Twitter: https://www.twitter.com/Croncy1

SaltEMike:
Youtube: @SaltEMike
Twitch: https://Twitch.tv/SaltEMike
Twitter: https://Twitter.com/SaltEMike

0:00 Intro
1:50 ISC Jump Points
21:30 Spectrum Clarification Post
26:30 More ISC Jump Points
35:50 New Ship Ui
42:55 Celebrating 500 Isc’s (sorta)
44:00 Statre of Evo/3.24
48:23 Question for the Show
53:30 – AnticXz – Jump Point Sizes, UI
1:03:50 – SpaceMonkeyBusiness – Jump Point Sizes, Collapsing in tunnel, Pay 2 Win,
1:23:00 – TaliaNova – Inside Star Citizen, Jump Points,
1:38:40 – Starkkad – ISC, Jump Point Jamming, Falling out of tunnel, Jump point sizes,
1:52:50 – Basic Eagle – Jump Points, 4.0 changes, Security around Jump Point,
2:09:30 Thanks for Watching! Please subscribe! (phone case merch)

#StarCitizen #SaltEMike #Croncy

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17 comments

@Captain-Comedy 2024.07.21 - 5:56 pm

I didn't watch this but I disagree with it.

Hail Zeus.

@ephalanx1 2024.07.21 - 5:58 pm

When the game releases, not everyone will just have a C2 or Reclaimer – you have to earn it or pay money for it and I think if someone is willing to pay $200 for that progress, so be it. That is a lot of money.

The current players today are too steeped in what they have now, and its been 12 years. To me its pay to progress. Winning is too subjective. Also these current ships are not the best at this point. There will be epic gear and components. Right now you cant buy railguns, etc. Ships may fall into the same boat. Adding to this you will have to upgrade components if you want to improve your meta to the S tier meta. This is how all MMO's are. Thinking SC will be different is setting yourself up for frustration and disappointment.

@ClowdyHowdy 2024.07.21 - 7:14 pm

For the first caller ( he was freaking out about how large ships are going to be the only way ) i think this is just another thing that people are going to have to realize.

Bigger ship into pyro –> bigger risk. It absolutely cant be "no downsides". Because the bigger of a target you are, the more people risk taking you out.

That means youll need to secure your line through a system. Youll need escorts as a deterrent or as actual defense, and that defense will be higher cost because they ar emore likely to get into a fight. You sont want some pansy escort if youve got good cargo.

If youre in a small ship with an escort, people wont want to risk a fight as much for a small reward

@ianwilson4286 2024.07.21 - 7:31 pm

Mike you said ISC still left you confused, do you really think CIG could ever fill in all the blanks that you and the community think about after the fact. CIG puts out an ICS and then puts out an ask the Dev. This is the best they can do to try and hit the high expentasions of the community.

@ralaxgaming 2024.07.21 - 7:53 pm

Mike is right, they said on Spectrum that the jump gate queue design isn’t for technical reasons. Like Mike said, the server meshing transfer is instant.

@Embarkation1 2024.07.21 - 8:13 pm

I like the idea of transient jump points connecting to the main branch. It’s like a tree with roots.

1. Enter on a transient jump point you know.
2. Travel in tunnel.
3. Exit on a transient jump point you know.

Takes huge copium hit

@user-us1cm9jj9x 2024.07.21 - 8:20 pm

I can see Mike's point on mini metas. Lets say the Caterpillars frame had a 7% boost in scanning diffusion naturally, adding a specific armor offers an additional 8%. However the C2 is already far more aerodynamic so flying it in atmosphere gives it a boost but the same armor used on the Cat without the bonus may only add 6% to the frame. So if you want to pass security scans in a C2 you'll have to use another method like falsifying cargo manifests to cover the 9% to match the Cat for it's built in bonus stats.

@thesilver3794 2024.07.21 - 8:47 pm

For the camping and griefing after the jump, mby create a wave that knocks out ppl too close to the jumpers (kinda like pyros star burst)

@UNBE4R4BLE 2024.07.21 - 8:56 pm

Apart from the entrance to the jump point being potentially problematic to a number of issues, the exit could have choke points monitored for freight of interest, even if arrival is randomised, there will be routed interception points, much likr Stanton.
Whether the interceptions are at arrival or further down the path is irrelevant to the outcome.
Therefore the difference could be down to a ships quantum capacity.
Explorer ships with larger tanks could be the safest option with the highest success rate.

@redrumcoke2363 2024.07.21 - 9:47 pm

01:16:49 I would honestly be totally fine with all of the purchasable ships on the website being essentially "base" versions (even though certain models already have "better" versions you could purchase for a bit more). The reason being that each ship would have models only earnable in-game through rep/progression and I suppose just UEC occasassionally that are better/newer models that do actually perform better in certain areas that you could never completely upgrade to via compnonents in webstore-bought ships. It wouldn't make me made that I could only upgrade my Cutty Black to say, 90% of newer models only earnable in-game that excel in certain regards. It would be cool if those ships also (could) stand out if the owner wanted to show them off too with certain paints only applicable to these ships or something along those lines. I wouldn't have the "feel-bads" because my ship will essentially always be available through insurance (with hopefully increasing premiums paid/time/reputation hit/etc. for repeated claims) since real money was paid for it. Flip side of the same coin, it should be painful to lose the earnable, "newer model" ship to add to the desirability of keeping it safe.

@THEMALBINO 2024.07.21 - 9:50 pm

No man's sky is teletubbies in space

@Aaron-oe4yr 2024.07.21 - 11:58 pm

They could have a distance/timer. So you get pushed away from jump point without jump drive on/whatever. When you jump through your in that bubble which gives enough distance that you couldn't be engaged and provides enough time and space for multiple groups to jump in.

@rikturscale8205 2024.07.22 - 1:01 am

I said this on Mike's other video, but why would I EVER finish a jump? I feel like going out early is the easiest way to avoid campers.
A full group agreeing to leave the jump early and meet some random point in the new system.
CIG have provided us a way to avoid the gate camp… the distortion wall.
They said in the ISC that the visuals in the wall of the wormhole will let us know when we are in Pyro. Go through the wall and be NOWHERE near the folks camping the gate.
I will gladly repair rather than face sweaty PVPers

@llillian4055 2024.07.22 - 2:18 am

They should have ring stations (bristling with guns) in highly developed systems, complete with customs, ATC, and the station keeping the portal open, and non-ring stations you need to open yourself in less-developed systems. The big ring stations look amazing – and are completely appropriate in a major high-tech system.

@sirglogglubardons150 2024.07.22 - 2:24 am

This game is not coming out for at least ten more years. And when they do it will be so niche it will flop. They are making everything so complicated and time consuming that it become crazy. Pretty soon you will have to put air in your ship tires do a tune up wash it by hand before you can take off.

@onepunchndown 2024.07.22 - 2:38 am

If they give us some quests and gameplay, how many people will just be sitting at a jump point. Its up to CIG so…

@TheScreenCapt 2024.07.22 - 2:51 am

Hey Mike, why not change your name so they'll stop talking about you? Something silly like… I dunno… Twerk17. 😉

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